AI Insights · Timothy · October 2022
Top 5 High Fantasy Games on iOS in Africa: Q3 2022
In Q3 2022, the top 5 high fantasy games on iOS in Africa, including Evony and Clash of Clans, showed varied trends in downloads, revenue, and active users. Data from Sensor Tower reveals insights into their performance.
During the third quarter of 2022, the top high fantasy games on iOS in Africa demonstrated distinct trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at the performance of Evony, Akinator, Shadow Fight 3 - RPG Fighting, Mortal Kombat, and Clash of Clans.
Evony from TOP GAMES INC. experienced a steady decline in weekly revenue, starting from approximately $21.8K at the end of June and dropping to about $16.3K by the end of September. Weekly downloads showed a peak in early August with around 11.1K downloads but ended the quarter at approximately 6.5K. The game’s weekly active users fluctuated, peaking at around 28.7K in early September before settling at about 20K by the end of the quarter.
Akinator from Elokence saw variable trends. Its weekly revenue remained relatively low, peaking at $50 in the last week of September. Weekly downloads saw a significant increase, reaching approximately 59.5K in the final week of September. The game’s weekly active users also showed a dramatic rise, ending the quarter with about 102.5K active users.
Shadow Fight 3 - RPG Fighting by Nekki Limited had a consistent performance. Weekly revenue peaked at around $808 in mid-September. Downloads saw an upward trend, peaking at approximately 7K in late August. The number of weekly active users steadily increased, reaching a peak of around 31.5K in early September before slightly declining to about 29.6K by the end of the quarter.
Mortal Kombat from Warner Bros. showed fluctuations in its weekly revenue, peaking at approximately $1.4K at the end of June but dropping to around $795 by the end of September. Downloads peaked at about 7.8K in mid-July, while active users saw a peak of around 17.9K in mid-July before dropping to approximately 13.6K by the end of the quarter.
Clash of Clans by Supercell had a varied performance. Weekly revenue saw significant peaks, reaching around $24.7K in early August and $23.2K in the last week of September. Downloads remained relatively stable, peaking at about 4.1K in the final week of September. The game maintained a high number of weekly active users, peaking at approximately 164.2K in early August and ending the quarter with around 146.7K active users.
For more in-depth insights and detailed data, visit Sensor Tower.